using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000754 RID: 1876 [Token(Token = "0x2000754")] public class CameraCutSequences : MonoBehaviour { // Token: 0x06003687 RID: 13959 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6003687")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003688 RID: 13960 RVA: 0x000DFF24 File Offset: 0x000DE124 [Token(Token = "0x6003688")] [Address(RVA = "0x165AF00", Offset = "0x1659F00", VA = "0x18165AF00")] private void Update() { GameObject gameObject = Camera.main.gameObject; this.camGobject = gameObject; Transform transform = base.gameObject.transform; Transform transform2 = Camera.main.gameObject.transform; Vector3 vector; float z = vector.z; Transform transform3 = base.gameObject.transform; Transform transform4 = Camera.main.gameObject.transform; } // Token: 0x06003689 RID: 13961 RVA: 0x000DFF94 File Offset: 0x000DE194 [Token(Token = "0x6003689")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CameraCutSequences() { } // Token: 0x04002D53 RID: 11603 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D53")] public GameObject camGobject; }