using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ClusterLOD { // Token: 0x0200135E RID: 4958 [Token(Token = "0x200135E")] internal static class ClusterUtil { // Token: 0x06006F3C RID: 28476 RVA: 0x00186F78 File Offset: 0x00185178 [Token(Token = "0x6006F3C")] [Address(RVA = "0x1F468D0", Offset = "0x1F458D0", VA = "0x181F468D0")] public static Bounds GetBounds(List components) { int num; do { num = 0; bool flag; if (!flag || (ulong)1L == 0UL) { } } while (num != 0); throw new NullReferenceException(); } // Token: 0x06006F3D RID: 28477 RVA: 0x00186FA8 File Offset: 0x001851A8 [Token(Token = "0x6006F3D")] [Address(RVA = "0x1F46A80", Offset = "0x1F45A80", VA = "0x181F46A80")] public static int GetVertexCount(List components, NPBPPKDLKDN lod) { int num; do { num = 0; bool flag; if (flag) { num += num; num++; num += num; int num2 = (int)(lod + (int)lod); num++; num += 19; } } while (num != 0); return num; } } }