using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] [SelectionBase] public class CommonSceneSystems : MonoBehaviour { // Token: 0x060000A4 RID: 164 RVA: 0x00004D7C File Offset: 0x00002F7C [Token(Token = "0x60000A4")] [Address(RVA = "0x1C554E0", Offset = "0x1C544E0", VA = "0x181C554E0")] private void Awake() { global::UnityEngine.Object.Destroy(this); } // Token: 0x060000A5 RID: 165 RVA: 0x00004D90 File Offset: 0x00002F90 [Token(Token = "0x60000A5")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CommonSceneSystems() { } }