using System; using Cpp2IlInjected; // Token: 0x02000650 RID: 1616 [Token(Token = "0x2000650")] public enum DAJFOCGPHGP { // Token: 0x040026D7 RID: 9943 [Token(Token = "0x40026D7")] Default, // Token: 0x040026D8 RID: 9944 [Token(Token = "0x40026D8")] TransparentFX, // Token: 0x040026D9 RID: 9945 [Token(Token = "0x40026D9")] IgnoreRaycast, // Token: 0x040026DA RID: 9946 [Token(Token = "0x40026DA")] Water = 4, // Token: 0x040026DB RID: 9947 [Token(Token = "0x40026DB")] UI, // Token: 0x040026DC RID: 9948 [Token(Token = "0x40026DC")] HiddenInFirstPerson = 8, // Token: 0x040026DD RID: 9949 [Token(Token = "0x40026DD")] LocalPlayerPhysics, // Token: 0x040026DE RID: 9950 [Token(Token = "0x40026DE")] DynamicPhysics, // Token: 0x040026DF RID: 9951 [Token(Token = "0x40026DF")] StaticPhysics, // Token: 0x040026E0 RID: 9952 [Token(Token = "0x40026E0")] RemotePlayerPhysics, // Token: 0x040026E1 RID: 9953 [Token(Token = "0x40026E1")] DynamicPhysicsIgnoreStaticPhysics, // Token: 0x040026E2 RID: 9954 [Token(Token = "0x40026E2")] MovementBlocker, // Token: 0x040026E3 RID: 9955 [Token(Token = "0x40026E3")] DEPRECATED_OutfitTrigger, // Token: 0x040026E4 RID: 9956 [Token(Token = "0x40026E4")] CameraMesh, // Token: 0x040026E5 RID: 9957 [Token(Token = "0x40026E5")] DynamicPhysicsIgnoreDynamicPhysics, // Token: 0x040026E6 RID: 9958 [Token(Token = "0x40026E6")] DynamicPhysicsIgnorePlayerPhysics, // Token: 0x040026E7 RID: 9959 [Token(Token = "0x40026E7")] KillZone, // Token: 0x040026E8 RID: 9960 [Token(Token = "0x40026E8")] PlayerTrigger, // Token: 0x040026E9 RID: 9961 [Token(Token = "0x40026E9")] PersonalSpace, // Token: 0x040026EA RID: 9962 [Token(Token = "0x40026EA")] OverlayNotifications, // Token: 0x040026EB RID: 9963 [Token(Token = "0x40026EB")] DynamicPhysicsIgnoreDynamicAndPlayerPhysics, // Token: 0x040026EC RID: 9964 [Token(Token = "0x40026EC")] DynamicPhysicsIgnoreEnemyAndPlayerPhysics, // Token: 0x040026ED RID: 9965 [Token(Token = "0x40026ED")] TriggerCollider, // Token: 0x040026EE RID: 9966 [Token(Token = "0x40026EE")] EnemyPhysics, // Token: 0x040026EF RID: 9967 [Token(Token = "0x40026EF")] DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics, // Token: 0x040026F0 RID: 9968 [Token(Token = "0x40026F0")] EnemyPhysicsIgnoreDynamicAndEnemyPhysics, // Token: 0x040026F1 RID: 9969 [Token(Token = "0x40026F1")] FirstPersonShadowCaster, // Token: 0x040026F2 RID: 9970 [Token(Token = "0x40026F2")] Decoration, // Token: 0x040026F3 RID: 9971 [Token(Token = "0x40026F3")] CachedView }