using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003A9 RID: 937 [Token(Token = "0x20003A9")] public class DisableDuringPlayback : MonoBehaviour { // Token: 0x06001E4D RID: 7757 RVA: 0x0007C018 File Offset: 0x0007A218 [Token(Token = "0x6001E4D")] [Address(RVA = "0x1323260", Offset = "0x1322260", VA = "0x181323260")] private void Awake() { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); } // Token: 0x06001E4E RID: 7758 RVA: 0x0007C03C File Offset: 0x0007A23C [Token(Token = "0x6001E4E")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public DisableDuringPlayback() { } }