using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200002E RID: 46 [Token(Token = "0x200002E")] public class DiscGolfTimedDoor : DiscGolfTriggerable { // Token: 0x06000154 RID: 340 RVA: 0x00007EB4 File Offset: 0x000060B4 [Token(Token = "0x6000154")] [Address(RVA = "0x1B0F080", Offset = "0x1B0E080", VA = "0x181B0F080", Slot = "18")] protected override void CLJNHJHHAAI() { int num; do { num = 0; List list = this.doorObjects; bool flag; if (flag) { bool flag2 = this.PBBAIHFAKAL.IAHDANBDAAM() == 0; } } while (num != 0); } // Token: 0x06000155 RID: 341 RVA: 0x00007EF0 File Offset: 0x000060F0 [Token(Token = "0x6000155")] [Address(RVA = "0x1B0F1C0", Offset = "0x1B0E1C0", VA = "0x181B0F1C0")] public DiscGolfTimedDoor() { List list = new List(); this.doorObjects = list; this.activeOnStart = true; this.autoResetTime = 5f; base..ctor(); } // Token: 0x04000125 RID: 293 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000125")] [SerializeField] [Header("Timed Door")] private List doorObjects; }