using System; using Cpp2IlInjected; // Token: 0x02000568 RID: 1384 [Token(Token = "0x2000568")] public enum FJDJKDOJKDO { // Token: 0x040021C8 RID: 8648 [Token(Token = "0x40021C8")] DEFAULT, // Token: 0x040021C9 RID: 8649 [Token(Token = "0x40021C9")] NON_COMBAT_COLLISION, // Token: 0x040021CA RID: 8650 [Token(Token = "0x40021CA")] MELEE = 1000, // Token: 0x040021CB RID: 8651 [Token(Token = "0x40021CB")] MELEE_SHIELD, // Token: 0x040021CC RID: 8652 [Token(Token = "0x40021CC")] THROWABLE, // Token: 0x040021CD RID: 8653 [Token(Token = "0x40021CD")] RANGED_GUN = 2000, // Token: 0x040021CE RID: 8654 [Token(Token = "0x40021CE")] RANGED_BOW, // Token: 0x040021CF RID: 8655 [Token(Token = "0x40021CF")] RANGED_SHOTGUN, // Token: 0x040021D0 RID: 8656 [Token(Token = "0x40021D0")] RANGED_AUTOMATIC, // Token: 0x040021D1 RID: 8657 [Token(Token = "0x40021D1")] RANGED_RIFLE, // Token: 0x040021D2 RID: 8658 [Token(Token = "0x40021D2")] EXPLOSIVE = 3000, // Token: 0x040021D3 RID: 8659 [Token(Token = "0x40021D3")] MAGIC, // Token: 0x040021D4 RID: 8660 [Token(Token = "0x40021D4")] PHYSICS, // Token: 0x040021D5 RID: 8661 [Token(Token = "0x40021D5")] SELF_ATTACK, // Token: 0x040021D6 RID: 8662 [Token(Token = "0x40021D6")] ENEMY_WEAPON = 5000 }