using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000016 RID: 22 [Token(Token = "0x2000016")] public class FJFJJOLBIPP { // Token: 0x17000026 RID: 38 // (get) Token: 0x060000A9 RID: 169 RVA: 0x00004F78 File Offset: 0x00003178 // (set) Token: 0x060000AA RID: 170 RVA: 0x00004F8C File Offset: 0x0000318C [Token(Token = "0x17000026")] public bool MIKDLDEALPN { [Token(Token = "0x60000A9")] [Address(RVA = "0x4700C0", Offset = "0x46F0C0", VA = "0x1804700C0")] get { return this.CNEIBILGFCO; } [Token(Token = "0x60000AA")] [Address(RVA = "0x1E2F6C0", Offset = "0x1E2E6C0", VA = "0x181E2F6C0")] set { if (this.CNEIBILGFCO != value) { List bdiekcdcnhg = this.BDIEKCDCNHG; this.CNEIBILGFCO = value; if (bdiekcdcnhg != 0) { int size = bdiekcdcnhg._size; int num = 0; if (num < size) { num++; } } GameObject fmommeaefci = this.FMOMMEAEFCI; int num2 = 0; if (fmommeaefci != num2) { GameObject fmommeaefci2 = this.FMOMMEAEFCI; bool cneibilgfco = this.CNEIBILGFCO; fmommeaefci2.SetActive(cneibilgfco); } } } } // Token: 0x060000AB RID: 171 RVA: 0x00004FFC File Offset: 0x000031FC [Token(Token = "0x60000AB")] [Address(RVA = "0x1E2F630", Offset = "0x1E2E630", VA = "0x181E2F630")] public void KABDCBBCNED(SynchronizedSimpleMotion HJLGBOBFHPO) { List bdiekcdcnhg = this.BDIEKCDCNHG; if (bdiekcdcnhg == 0) { List list = new List(); this.BDIEKCDCNHG = list; } bdiekcdcnhg.Add(HJLGBOBFHPO); } // Token: 0x060000AC RID: 172 RVA: 0x00005030 File Offset: 0x00003230 [Token(Token = "0x60000AC")] [Address(RVA = "0x1A10AA0", Offset = "0x1A0FAA0", VA = "0x181A10AA0")] public FJFJJOLBIPP() { } // Token: 0x04000087 RID: 135 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000087")] private List BDIEKCDCNHG; // Token: 0x04000088 RID: 136 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000088")] public GameObject FMOMMEAEFCI; // Token: 0x04000089 RID: 137 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000089")] private bool CNEIBILGFCO = true; }