using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000345 RID: 837 [Token(Token = "0x2000345")] public class FakePlayerCollider : MonoBehaviour { // Token: 0x1700046B RID: 1131 // (get) Token: 0x06001A12 RID: 6674 RVA: 0x0006892C File Offset: 0x00066B2C [Token(Token = "0x1700046B")] public Player.GAHEJKDCLLE HECJOOCGPLM { [Token(Token = "0x6001A12")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")] get { return this.bodyPart; } } // Token: 0x06001A13 RID: 6675 RVA: 0x00068940 File Offset: 0x00066B40 [Token(Token = "0x6001A13")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public FakePlayerCollider() { } // Token: 0x040013B1 RID: 5041 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40013B1")] [SerializeField] protected Player.GAHEJKDCLLE bodyPart; }