using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C8 RID: 200 [Token(Token = "0x20000C8")] public class FollowBall : MonoBehaviour { // Token: 0x06000524 RID: 1316 RVA: 0x0001B134 File Offset: 0x00019334 [Token(Token = "0x6000524")] [Address(RVA = "0x1647D70", Offset = "0x1646D70", VA = "0x181647D70")] private void Start() { GameObject gameObject = this.ball; int num = 0; if (gameObject != num) { Transform transform = base.transform; GameObject gameObject2 = this.ball; Vector3 vector; float z = vector.z; Transform transform2 = gameObject2.transform; Vector3 vector2; float z2 = vector2.z; Vector3 vector3; float z3 = vector3.z; this.GPDGCLIOACB.z = z3; Action action = new Action(this.JFFIPNMHKLF); IDisposable disposable = this.OEMBBKDJFCB(action); } } // Token: 0x06000525 RID: 1317 RVA: 0x0001B1B4 File Offset: 0x000193B4 [Token(Token = "0x6000525")] [Address(RVA = "0x1647C20", Offset = "0x1646C20", VA = "0x181647C20")] private void JFFIPNMHKLF() { GameObject gameObject = this.ball; int num = 0; if (gameObject != num) { Transform transform = base.transform; Transform transform2 = this.ball.transform; float z = this.GPDGCLIOACB.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; } } // Token: 0x06000526 RID: 1318 RVA: 0x0001B20C File Offset: 0x0001940C [Token(Token = "0x6000526")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public FollowBall() { } // Token: 0x04000455 RID: 1109 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000455")] [SerializeField] private GameObject ball; // Token: 0x04000456 RID: 1110 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000456")] private Vector3 GPDGCLIOACB; }