using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000566 RID: 1382 [Token(Token = "0x2000566")] public struct GHMDIDJLFMC { // Token: 0x06002A12 RID: 10770 RVA: 0x000AB1BC File Offset: 0x000A93BC // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x6002A12")] [Address(RVA = "0x1AD4F80", Offset = "0x1AD3F80", VA = "0x181AD4F80")] static GHMDIDJLFMC() { float z = Vector3.zero.z; float z2 = Vector3.zero.z; float z3 = Vector3.zero.z; float z4 = Vector3.zero.z; } // Token: 0x040021A6 RID: 8614 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40021A6")] public Vector3 JIGGKKCAGIF; // Token: 0x040021A7 RID: 8615 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40021A7")] public Vector3 NKKJICPFILJ; // Token: 0x040021A8 RID: 8616 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40021A8")] public Vector3 FEDGOFKEGEF; // Token: 0x040021A9 RID: 8617 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40021A9")] public float FKGBMHHGFIO; // Token: 0x040021AA RID: 8618 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40021AA")] public Vector3 EGJBGIIHEEL; // Token: 0x040021AB RID: 8619 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40021AB")] public GameObject KGFPNIMJHIC; // Token: 0x040021AC RID: 8620 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40021AC")] public byte JKFCAHJOIOK; // Token: 0x040021AD RID: 8621 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40021AD")] public float OHPBNIDKAEK; // Token: 0x040021AE RID: 8622 [Token(Token = "0x40021AE")] public static GHMDIDJLFMC EDLIKGJFHAP; }