using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000776 RID: 1910 [Token(Token = "0x2000776")] public static class HJMMPGAJCCN { // Token: 0x04002E9B RID: 11931 [Token(Token = "0x4002E9B")] public static readonly int NFJNOHFKOFM = Shader.PropertyToID("_MainTex"); // Token: 0x04002E9C RID: 11932 [Token(Token = "0x4002E9C")] public static readonly int FLGMILIBJGA = Shader.PropertyToID("_AO_Radius"); // Token: 0x04002E9D RID: 11933 [Token(Token = "0x4002E9D")] public static readonly int JGAODHFKBOH = Shader.PropertyToID("_AO_PowExponent"); // Token: 0x04002E9E RID: 11934 [Token(Token = "0x4002E9E")] public static readonly int HEDOAMHHALG = Shader.PropertyToID("_AO_Bias"); // Token: 0x04002E9F RID: 11935 [Token(Token = "0x4002E9F")] public static readonly int HDFNMPLLHIB = Shader.PropertyToID("_AO_Levels"); // Token: 0x04002EA0 RID: 11936 [Token(Token = "0x4002EA0")] public static readonly int GIADEDHLJAM = Shader.PropertyToID("_AO_ThicknessDecay"); // Token: 0x04002EA1 RID: 11937 [Token(Token = "0x4002EA1")] public static readonly int EGPCEMDFDDI = Shader.PropertyToID("_AO_BlurSharpness"); // Token: 0x04002EA2 RID: 11938 [Token(Token = "0x4002EA2")] public static readonly int HBKGPCCBDAL = Shader.PropertyToID("_AO_BufDepthToLinearEye"); // Token: 0x04002EA3 RID: 11939 [Token(Token = "0x4002EA3")] public static readonly int JCPCPKNIDOE = Shader.PropertyToID("_AO_CameraViewLeft"); // Token: 0x04002EA4 RID: 11940 [Token(Token = "0x4002EA4")] public static readonly int GLHBKHPEINJ = Shader.PropertyToID("_AO_CameraViewRight"); // Token: 0x04002EA5 RID: 11941 [Token(Token = "0x4002EA5")] public static readonly int IHHABMEFJKO = Shader.PropertyToID("_AO_ProjMatrixLeft"); // Token: 0x04002EA6 RID: 11942 [Token(Token = "0x4002EA6")] public static readonly int HDPLBENONBB = Shader.PropertyToID("_AO_ProjMatrixRight"); // Token: 0x04002EA7 RID: 11943 [Token(Token = "0x4002EA7")] public static readonly int NFJDGALPAGP = Shader.PropertyToID("_AO_InvViewProjMatrixLeft"); // Token: 0x04002EA8 RID: 11944 [Token(Token = "0x4002EA8")] public static readonly int AHIOILFCOCI = Shader.PropertyToID("_AO_PrevViewProjMatrixLeft"); // Token: 0x04002EA9 RID: 11945 [Token(Token = "0x4002EA9")] public static readonly int BOBJDDMHMNE = Shader.PropertyToID("_AO_PrevInvViewProjMatrixLeft"); // Token: 0x04002EAA RID: 11946 [Token(Token = "0x4002EAA")] public static readonly int BEOIDBGNNJL = Shader.PropertyToID("_AO_InvViewProjMatrixRight"); // Token: 0x04002EAB RID: 11947 [Token(Token = "0x4002EAB")] public static readonly int DGAABNJMEGB = Shader.PropertyToID("_AO_PrevViewProjMatrixRight"); // Token: 0x04002EAC RID: 11948 [Token(Token = "0x4002EAC")] public static readonly int FOIBFPOMOHO = Shader.PropertyToID("_AO_PrevInvViewProjMatrixRight"); // Token: 0x04002EAD RID: 11949 [Token(Token = "0x4002EAD")] public static readonly int EKALGPDPNBI = Shader.PropertyToID("_AO_GBufferNormals"); // Token: 0x04002EAE RID: 11950 [Token(Token = "0x4002EAE")] public static readonly int BINPIMOBABP = Shader.PropertyToID("_AO_Target_TexelSize"); // Token: 0x04002EAF RID: 11951 [Token(Token = "0x4002EAF")] public static readonly int EIHPOKAJPFA = Shader.PropertyToID("_AO_TemporalCurveAdj"); // Token: 0x04002EB0 RID: 11952 [Token(Token = "0x4002EB0")] public static readonly int IEKNKIAOJGK = Shader.PropertyToID("_AO_TemporalMotionSensibility"); // Token: 0x04002EB1 RID: 11953 [Token(Token = "0x4002EB1")] public static readonly int ADKLFPKBEBO = Shader.PropertyToID("_AO_CurrOcclusionDepth"); // Token: 0x04002EB2 RID: 11954 [Token(Token = "0x4002EB2")] public static readonly int NBDJHGBMIMK = Shader.PropertyToID("_AO_CurrOcclusionDepth_TexelSize"); // Token: 0x04002EB3 RID: 11955 [Token(Token = "0x4002EB3")] public static readonly int LOCDKMJNKMI = Shader.PropertyToID("_AO_TemporalAccumm"); // Token: 0x04002EB4 RID: 11956 [Token(Token = "0x4002EB4")] public static readonly int KJLEAOLFEKJ = Shader.PropertyToID("_AO_TemporalDirections"); // Token: 0x04002EB5 RID: 11957 [Token(Token = "0x4002EB5")] public static readonly int JLMMCECIBFB = Shader.PropertyToID("_AO_TemporalOffsets"); // Token: 0x04002EB6 RID: 11958 [Token(Token = "0x4002EB6")] public static readonly int HFHCFAIINMB = Shader.PropertyToID("_AO_GBufferAlbedo"); // Token: 0x04002EB7 RID: 11959 [Token(Token = "0x4002EB7")] public static readonly int MOHOMPAEFIG = Shader.PropertyToID("_AO_GBufferEmission"); // Token: 0x04002EB8 RID: 11960 [Token(Token = "0x4002EB8")] public static readonly int EBHINBLECCP = Shader.PropertyToID("_AO_UVToView"); // Token: 0x04002EB9 RID: 11961 [Token(Token = "0x4002EB9")] public static readonly int IDBFPOGOEHF = Shader.PropertyToID("_AO_HalfProjScale"); // Token: 0x04002EBA RID: 11962 [Token(Token = "0x4002EBA")] public static readonly int DHPPBEEFFCC = Shader.PropertyToID("_AO_FadeParams"); // Token: 0x04002EBB RID: 11963 [Token(Token = "0x4002EBB")] public static readonly int BJGNAMMJAMI = Shader.PropertyToID("_AO_FadeValues"); // Token: 0x04002EBC RID: 11964 [Token(Token = "0x4002EBC")] public static readonly int PKBKMPDGCHH = Shader.PropertyToID("_AO_FadeToTint"); // Token: 0x04002EBD RID: 11965 [Token(Token = "0x4002EBD")] public static readonly int FDLBPCGALMO = Shader.PropertyToID("_AO_CurrMotionIntensity"); // Token: 0x04002EBE RID: 11966 [Token(Token = "0x4002EBE")] public static readonly int KOKKODFJFFD = Shader.PropertyToID("_AO_CurrDepthSource_TexelSize"); // Token: 0x04002EBF RID: 11967 [Token(Token = "0x4002EBF")] public static readonly int GFNGCGLICKB = Shader.PropertyToID("_AO_CurrDepthSource"); // Token: 0x04002EC0 RID: 11968 [Token(Token = "0x4002EC0")] public static readonly int KNBOBDFHANI = Shader.PropertyToID("_AO_CurrMotionIntensity_TexelSize"); // Token: 0x04002EC1 RID: 11969 [Token(Token = "0x4002EC1")] public static readonly int CEKNOLBAPOE = Shader.PropertyToID("_AO_SourceDepthMipmap"); // Token: 0x04002EC2 RID: 11970 [Token(Token = "0x4002EC2")] public static readonly int AGGNIONJANH = Shader.PropertyToID("_AO_Source_TexelSize"); }