using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000A1 RID: 161 [Token(Token = "0x20000A1")] public class ItemRotateSplash : MonoBehaviour { // Token: 0x06000444 RID: 1092 RVA: 0x000170D8 File Offset: 0x000152D8 [Token(Token = "0x6000444")] [Address(RVA = "0x1368B90", Offset = "0x1367B90", VA = "0x181368B90")] private void Update() { Transform transform = base.transform; float z = this.rotationAxis.z; float deltaTime = Time.deltaTime; } // Token: 0x06000445 RID: 1093 RVA: 0x00017108 File Offset: 0x00015308 [Token(Token = "0x6000445")] [Address(RVA = "0x1368C20", Offset = "0x1367C20", VA = "0x181368C20")] public ItemRotateSplash() { float z = Vector3.up.z; this.rotationAxis.z = z; base..ctor(); } // Token: 0x0400039D RID: 925 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400039D")] public float rotationSpeed = 1f; // Token: 0x0400039E RID: 926 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400039E")] public Vector3 rotationAxis; }