using System; using Cpp2IlInjected; using Unity.Mathematics; // Token: 0x02003248 RID: 12872 [Token(Token = "0x2003248")] public struct JKKIDMBDKFN { // Token: 0x0400E68D RID: 59021 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400E68D")] public float3 EPKNJJIGHLN; // Token: 0x0400E68E RID: 59022 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400E68E")] public float3x3 OKINPJLFKEJ; // Token: 0x0400E68F RID: 59023 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400E68F")] public float JEKIFEIBKJO; }