using System; using Cpp2IlInjected; // Token: 0x02000108 RID: 264 [Token(Token = "0x2000108")] [NJICLEHHOBN] public enum LCODDNNBFLL { // Token: 0x0400062F RID: 1583 [Token(Token = "0x400062F")] INVALID = -1, // Token: 0x04000630 RID: 1584 [Token(Token = "0x4000630")] ANY_LEVEL, // Token: 0x04000631 RID: 1585 [Token(Token = "0x4000631")] DORM_ROOM, // Token: 0x04000632 RID: 1586 [Token(Token = "0x4000632")] REC_CENTER, // Token: 0x04000633 RID: 1587 [Token(Token = "0x4000633")] CHARADES, // Token: 0x04000634 RID: 1588 [Token(Token = "0x4000634")] LAKE, // Token: 0x04000635 RID: 1589 [Token(Token = "0x4000635")] PROPULSION, // Token: 0x04000636 RID: 1590 [Token(Token = "0x4000636")] DODGEBALL, // Token: 0x04000637 RID: 1591 [Token(Token = "0x4000637")] THE_LOUNGE, // Token: 0x04000638 RID: 1592 [Token(Token = "0x4000638")] PADDLEBALL, // Token: 0x04000639 RID: 1593 [Token(Token = "0x4000639")] RIVER, // Token: 0x0400063A RID: 1594 [Token(Token = "0x400063A")] HOMESTEAD, // Token: 0x0400063B RID: 1595 [Token(Token = "0x400063B")] QUARRY, // Token: 0x0400063C RID: 1596 [Token(Token = "0x400063C")] CLEAR_CUT, // Token: 0x0400063D RID: 1597 [Token(Token = "0x400063D")] SPILLWAY, // Token: 0x0400063E RID: 1598 [Token(Token = "0x400063E")] QUEST_FOR_THE_GOLDEN_TROPHY, // Token: 0x0400063F RID: 1599 [Token(Token = "0x400063F")] THE_RISE_OF_JUMBOTRON, // Token: 0x04000640 RID: 1600 [Token(Token = "0x4000640")] CURSE_OF_THE_CRIMSON_CAULDRON, // Token: 0x04000641 RID: 1601 [Token(Token = "0x4000641")] THE_ISLE_OF_LOST_SKULLS, // Token: 0x04000642 RID: 1602 [Token(Token = "0x4000642")] SOCCER, // Token: 0x04000643 RID: 1603 [Token(Token = "0x4000643")] ART_TESTING, // Token: 0x04000644 RID: 1604 [Token(Token = "0x4000644")] PERFORMANCE_HALL, // Token: 0x04000645 RID: 1605 [Token(Token = "0x4000645")] ROOM_CALIBRATION, // Token: 0x04000646 RID: 1606 [Token(Token = "0x4000646")] PARK, // Token: 0x04000647 RID: 1607 [Token(Token = "0x4000647")] HANGAR, // Token: 0x04000648 RID: 1608 [Token(Token = "0x4000648")] CYBERJUNK_CITY, // Token: 0x04000649 RID: 1609 [Token(Token = "0x4000649")] MAKER_ROOM, // Token: 0x0400064A RID: 1610 [Token(Token = "0x400064A")] NEW_REC_CENTER, // Token: 0x0400064B RID: 1611 [Token(Token = "0x400064B")] SQUADS, // Token: 0x0400064C RID: 1612 [Token(Token = "0x400064C")] SOLOS }