using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004AB RID: 1195 [Token(Token = "0x20004AB")] public interface LDFLLGHNPBK { // Token: 0x1700061C RID: 1564 // (get) Token: 0x0600233D RID: 9021 [Token(Token = "0x1700061C")] PhysicalButtonBase.PhysicalButtonPressEvent DAEHIAENLOI { [Token(Token = "0x600233D")] [Address(Slot = "0")] get; } // Token: 0x1700061D RID: 1565 // (get) Token: 0x0600233E RID: 9022 [Token(Token = "0x1700061D")] PhysicalButtonBase.PhysicalButtonStateEvent IPNGCONCAGM { [Token(Token = "0x600233E")] [Address(Slot = "1")] get; } // Token: 0x1700061E RID: 1566 // (get) Token: 0x0600233F RID: 9023 [Token(Token = "0x1700061E")] PhysicalButtonBase.PhysicalButtonStateEvent ELNAIGJKNLE { [Token(Token = "0x600233F")] [Address(Slot = "2")] get; } // Token: 0x06002340 RID: 9024 [Token(Token = "0x6002340")] [Address(Slot = "3")] AGAJMBPABDL GetSomePressingPlayer(); // Token: 0x06002341 RID: 9025 [Token(Token = "0x6002341")] [Address(Slot = "4")] AGAJMBPABDL GetSomePressingPlayer(out Collider GLPOLGOBLAA); }