using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002A0 RID: 672 [Token(Token = "0x20002A0")] public class MaintainWorldSpaceOffset : MonoBehaviour { // Token: 0x060013BB RID: 5051 RVA: 0x00053228 File Offset: 0x00051428 [Token(Token = "0x60013BB")] [Address(RVA = "0x12B8A80", Offset = "0x12B7A80", VA = "0x1812B8A80")] private void Update() { Transform origin = this.Origin; int num = 0; if (origin != num) { Transform transform = base.transform; Transform origin2 = this.Origin; float z = this.WorldSpaceOffset.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; } } // Token: 0x060013BC RID: 5052 RVA: 0x0005327C File Offset: 0x0005147C [Token(Token = "0x60013BC")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public MaintainWorldSpaceOffset() { } // Token: 0x04000FE2 RID: 4066 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000FE2")] [NonSerialized] public Transform Origin; // Token: 0x04000FE3 RID: 4067 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000FE3")] [NonSerialized] public Vector3 WorldSpaceOffset; }