using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002EB RID: 747 [Token(Token = "0x20002EB")] public class PS4VRPlaySpace : MonoBehaviour { // Token: 0x06001714 RID: 5908 RVA: 0x0005F9B4 File Offset: 0x0005DBB4 [Token(Token = "0x6001714")] [Address(RVA = "0x1992DA0", Offset = "0x1991DA0", VA = "0x181992DA0")] private void Start() { Renderer[] array = this.frustumRenderers; int num = 0; int length = array.Length; if (num < length) { Material material = array[num].GetMaterial(); Color color = this.hideColor; material.color = color; num++; } } // Token: 0x06001715 RID: 5909 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6001715")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001716 RID: 5910 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6001716")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] private void LIHAPPMBNLN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001717 RID: 5911 RVA: 0x0005F9FC File Offset: 0x0005DBFC [Token(Token = "0x6001717")] [Address(RVA = "0x1992C00", Offset = "0x1991C00", VA = "0x181992C00")] private void NACLALJFFHB() { Renderer[] array = this.frustumRenderers; int num = 0; int length = array.Length; if (num < length) { Renderer renderer = array[num]; if ((this.NFKOMFOBLAG ? 1 : 0) == num) { Material material = renderer.GetMaterial(); Material material2 = renderer.GetMaterial(); Color color = this.hideColor; float deltaTime = Time.deltaTime; } Material material3 = renderer.GetMaterial(); Material material4 = renderer.GetMaterial(); Color color2 = this.showColor; float deltaTime2 = Time.deltaTime; num++; } } // Token: 0x06001718 RID: 5912 RVA: 0x0005FA7C File Offset: 0x0005DC7C [Token(Token = "0x6001718")] [Address(RVA = "0x1992E30", Offset = "0x1991E30", VA = "0x181992E30")] public PS4VRPlaySpace() { } // Token: 0x04001204 RID: 4612 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001204")] public Transform frustumTransform; // Token: 0x04001205 RID: 4613 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001205")] public Renderer[] frustumRenderers; // Token: 0x04001206 RID: 4614 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001206")] public float safeDistance = 0.1f; // Token: 0x04001207 RID: 4615 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001207")] public float fadeSpeed = 3f; // Token: 0x04001208 RID: 4616 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001208")] public Color showColor; // Token: 0x04001209 RID: 4617 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001209")] public Color hideColor; // Token: 0x0400120A RID: 4618 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400120A")] private bool NFKOMFOBLAG; // Token: 0x0400120B RID: 4619 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400120B")] private Vector3 EOFBFCONCED; // Token: 0x0400120C RID: 4620 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400120C")] private Vector3 KBGEJBBOMEH; // Token: 0x0400120D RID: 4621 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400120D")] private Quaternion DAJGHBKPKFK; // Token: 0x0400120E RID: 4622 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400120E")] private Quaternion PHEGAHLJAFC; }