using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200007C RID: 124 [Token(Token = "0x200007C")] public class Paddle : MonoBehaviour { // Token: 0x0600034B RID: 843 RVA: 0x00011EF0 File Offset: 0x000100F0 [Token(Token = "0x600034B")] [Address(RVA = "0x15E9DE0", Offset = "0x15E8DE0", VA = "0x1815E9DE0")] private void Awake() { Tool component = base.GetComponent(); int num = 0; if (component != num) { RigidbodyPickup rigidbodyPickup = component.rigidbodyPickup; int num2 = 0; if (rigidbodyPickup != num2) { component.rigidbodyEx.unityRigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; component.rigidbodyPickup.PickupWithPhysicsJoint = true; RigidbodyPickup rigidbodyPickup2 = component.rigidbodyPickup; float massMultiplier = this.springSettings.MassMultiplier; } } } // Token: 0x0600034C RID: 844 RVA: 0x00011F5C File Offset: 0x0001015C [Token(Token = "0x600034C")] [Address(RVA = "0x15E9F10", Offset = "0x15E8F10", VA = "0x1815E9F10")] public Paddle() { ulong num; this.springSettings.MassMultiplier = (float)num; base..ctor(); } // Token: 0x040002D2 RID: 722 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002D2")] [SerializeField] private RigidbodyPickup.SpringSettings springSettings; }