using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200007F RID: 127 [Token(Token = "0x200007F")] public class PaddleballBallSpawnPoint : MonoBehaviour { // Token: 0x17000089 RID: 137 // (get) Token: 0x06000357 RID: 855 RVA: 0x000121E4 File Offset: 0x000103E4 [Token(Token = "0x17000089")] public CGLKOJIMDIH DALCBAHIFPG { [Token(Token = "0x6000357")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")] get { return this.team; } } // Token: 0x06000358 RID: 856 RVA: 0x000121F8 File Offset: 0x000103F8 [Token(Token = "0x6000358")] [Address(RVA = "0x78C640", Offset = "0x78B640", VA = "0x18078C640")] public PaddleballBallSpawnPoint() { } // Token: 0x040002D8 RID: 728 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002D8")] [SerializeField] private CGLKOJIMDIH team = (CGLKOJIMDIH)((ulong)4294967295L); }