using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000365 RID: 869 [Token(Token = "0x2000365")] public class PlayerAfterImageParticles : MonoBehaviour { // Token: 0x170004F1 RID: 1265 // (set) Token: 0x06001BC6 RID: 7110 RVA: 0x0007040C File Offset: 0x0006E60C [Token(Token = "0x170004F1")] public Color INCNKMHCJDM { [Token(Token = "0x6001BC6")] [Address(RVA = "0x12FDB10", Offset = "0x12FCB10", VA = "0x1812FDB10")] set { ParticleSystem[] array = this.particleSystems; int num = 0; int length = array.Length; if (num < length) { ParticleSystem.MainModule main = array[num].main; ParticleSystem.MinMaxGradient minMaxGradient; Gradient gradientMax = minMaxGradient.m_GradientMax; float b = minMaxGradient.m_ColorMin.b; num++; } } } // Token: 0x06001BC7 RID: 7111 RVA: 0x0007045C File Offset: 0x0006E65C [Token(Token = "0x6001BC7")] [Address(RVA = "0x12FD7E0", Offset = "0x12FC7E0", VA = "0x1812FD7E0")] public void Run(Vector3 CACFKFOOHID, Vector3 IKAFBCDJOCL) { int num = 0; int num2 = 0; base.transform.position = num2; int num3 = 0; Transform transform = base.transform; Vector3 vector; float z = vector.z; transform.rotation = num3; ParticleSystem[] array = this.particleSystems; int length = array.Length; float num4; if (num < length) { ParticleSystem particleSystem = array[num]; ParticleSystem.MainModule main = particleSystem.main; ParticleSystem.MinMaxCurve minMaxCurve = num4; particleSystem.Play(); num++; } global::UnityEngine.Object.Destroy(base.gameObject, num4); } // Token: 0x06001BC8 RID: 7112 RVA: 0x000704E8 File Offset: 0x0006E6E8 [Token(Token = "0x6001BC8")] [Address(RVA = "0x12FD630", Offset = "0x12FC630", VA = "0x1812FD630")] private void Awake() { ParticleSystem[] array = this.particleSystems; int num = 0; int length = array.Length; if (num < length) { ParticleSystem particleSystem = array[num]; ParticleSystem.MainModule main = particleSystem.main; num++; } ParticleSystem[] array2 = this.particleSystems; int length2 = array2.Length; if (num < length2) { ParticleSystem particleSystem2 = array2[num]; ParticleSystem.MainModule main2 = particleSystem2.main; num++; } } // Token: 0x06001BC9 RID: 7113 RVA: 0x00070560 File Offset: 0x0006E760 [Token(Token = "0x6001BC9")] [Address(RVA = "0x12FDAA0", Offset = "0x12FCAA0", VA = "0x1812FDAA0")] public PlayerAfterImageParticles() { int num = 0; this.speed = 5f; this.emissionRate = 100f; this.defaultColor = num; base..ctor(); } // Token: 0x04001510 RID: 5392 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001510")] [SerializeField] private ParticleSystem[] particleSystems; // Token: 0x04001511 RID: 5393 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001511")] [SerializeField] private float speed; // Token: 0x04001512 RID: 5394 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001512")] [SerializeField] private float emissionRate; // Token: 0x04001513 RID: 5395 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001513")] [SerializeField] private Color defaultColor; }