using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x020010FB RID: 4347 [Token(Token = "0x20010FB")] [MMOINKHEKJF("Color/Absolute", "Tween from the current Image color to an absolute Color")] [Serializable] public class ColorAbsoluteTransition : ColorTransition { // Token: 0x17001073 RID: 4211 // (get) Token: 0x06006143 RID: 24899 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x17001073")] protected override Color TargetColor { [Token(Token = "0x6006143")] [Address(RVA = "0x1700560", Offset = "0x16FF560", VA = "0x181700560", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06006144 RID: 24900 RVA: 0x00153050 File Offset: 0x00151250 [Token(Token = "0x6006144")] [Address(RVA = "0x1BBDC60", Offset = "0x1BBCC60", VA = "0x181BBDC60")] public ColorAbsoluteTransition() { Color white = Color.white; Color white2 = Color.white; this.duration = 0.33f; this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L); this.isWorldCanvas = true; base..ctor(); } // Token: 0x0400401A RID: 16410 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400401A")] [SerializeField] private Color color; } }