using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x020010FC RID: 4348 [Token(Token = "0x20010FC")] [MMOINKHEKJF("Color/Default", "Tween from the current Image color to the default Color")] [Serializable] public class ColorDefaultTransition : ColorTransition { // Token: 0x17001074 RID: 4212 // (get) Token: 0x06006145 RID: 24901 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x17001074")] protected override Color TargetColor { [Token(Token = "0x6006145")] [Address(RVA = "0x83A900", Offset = "0x839900", VA = "0x18083A900", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06006146 RID: 24902 RVA: 0x0015308C File Offset: 0x0015128C [Token(Token = "0x6006146")] [Address(RVA = "0x1BBDCB0", Offset = "0x1BBCCB0", VA = "0x181BBDCB0")] public ColorDefaultTransition() { Color white = Color.white; this.duration = 0.33f; this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L); this.isWorldCanvas = true; base..ctor(); } } }