using System; using System.Collections.Generic; using Cpp2IlInjected; namespace RRUI.Animation { // Token: 0x0200110E RID: 4366 [Token(Token = "0x200110E")] [MMOINKHEKJF("Rings/Default", "Tween from the current Rings layers to the default layers configured on the component.")] [Serializable] public class RingsDefaultTransition : RingsTransition { // Token: 0x17001091 RID: 4241 // (get) Token: 0x06006197 RID: 24983 RVA: 0x00154040 File Offset: 0x00152240 [Token(Token = "0x17001091")] protected override IReadOnlyList TargetRingLayers { [Token(Token = "0x6006197")] [Address(RVA = "0x417720", Offset = "0x416720", VA = "0x180417720", Slot = "8")] get { return this.cachedRingLayers; } } // Token: 0x06006198 RID: 24984 RVA: 0x00154054 File Offset: 0x00152254 [Token(Token = "0x6006198")] [Address(RVA = "0x1BC7AF0", Offset = "0x1BC6AF0", VA = "0x181BC7AF0")] public RingsDefaultTransition() { this.duration = 0.33f; this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L); this.isWorldCanvas = true; base..ctor(); } } }