using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001111 RID: 4369 [Token(Token = "0x2001111")] [MMOINKHEKJF("Rotation/Absolute", "Tween from the current rotation to target value")] [Serializable] public class RotationAbsoluteTransition : RotationTransition { // Token: 0x17001093 RID: 4243 // (get) Token: 0x060061A3 RID: 24995 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x17001093")] protected override Quaternion Target { [Token(Token = "0x60061A3")] [Address(RVA = "0x1BC8180", Offset = "0x1BC7180", VA = "0x181BC8180", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060061A4 RID: 24996 RVA: 0x001542E8 File Offset: 0x001524E8 [Token(Token = "0x60061A4")] [Address(RVA = "0x1BC8110", Offset = "0x1BC7110", VA = "0x181BC8110")] public RotationAbsoluteTransition() { float z = Vector3.zero.z; this.target.z = z; base..ctor(); } // Token: 0x04004042 RID: 16450 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4004042")] [SerializeField] private Vector3 target; } }