using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000D64 RID: 3428 [Token(Token = "0x2000D64")] [Serializable] public class CurrencyLevel { // Token: 0x0600516F RID: 20847 RVA: 0x001255A8 File Offset: 0x001237A8 [Token(Token = "0x600516F")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public CurrencyLevel() { } // Token: 0x04003A3F RID: 14911 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003A3F")] public int Amount; // Token: 0x04003A40 RID: 14912 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A40")] public Texture Texture; } }