using System; using Cpp2IlInjected; using Pathfinding.RVO; using UnityEngine; namespace RRUI.Data { // Token: 0x0200086C RID: 2156 [Token(Token = "0x200086C")] public abstract class InterfaceModelController : CompositeController where TModel : class, ICEIABPJKLB { // Token: 0x17000AAA RID: 2730 // (get) Token: 0x06003BCB RID: 15307 RVA: 0x000F4578 File Offset: 0x000F2778 [Token(Token = "0x17000AAA")] protected sealed override bool SupportsNonInterfaceModelTypes { [Token(Token = "0x6003BCB")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "19")] get { } } // Token: 0x06003BCC RID: 15308 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6003BCC")] [Address(RVA = "0x2646D90", Offset = "0x2645D90", VA = "0x182646D90", Slot = "18")] protected override bool TryGetSerializedModel(out TModel model) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003BCD RID: 15309 RVA: 0x000F4588 File Offset: 0x000F2788 [Token(Token = "0x6003BCD")] [Address(RVA = "0x1FC4650", Offset = "0x1FC3650", VA = "0x181FC4650")] protected InterfaceModelController() { bool debugDraw = ((IAgent)this).DebugDraw; } // Token: 0x04003315 RID: 13077 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003315")] [SerializeField] [Tooltip("By default we use the first Model of the correct type above the Controller in the scene hierarchy. This can be used to explicitly specify which Model to use.")] private bool overrideModelObject; // Token: 0x04003316 RID: 13078 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003316")] [SerializeField] [JEAMMEGEDDJ("overrideModelObject")] private GameObject modelObjectOverride; } }