using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02001089 RID: 4233 [Token(Token = "0x2001089")] public class MessageToastModel : BaseToastModel, HKHFAHBPAJP, NEDPMEABHFB, ICEIABPJKLB where T : EEHHJODDGKI { // Token: 0x06005F1F RID: 24351 RVA: 0x0014CDCC File Offset: 0x0014AFCC [Token(Token = "0x6005F1F")] [Address(RVA = "0x1CC5F20", Offset = "0x1CC4F20", VA = "0x181CC5F20")] public MessageToastModel() { AFCNAALMDAG afcnaalmdag = base.GONMFHPPKOH; } // Token: 0x06005F20 RID: 24352 RVA: 0x0014CDE8 File Offset: 0x0014AFE8 [Token(Token = "0x6005F20")] [Address(RVA = "0x1CD3580", Offset = "0x1CD2580", VA = "0x181CD3580", Slot = "7")] private GameObject BJPCCJPPLKE() { return base.gameObject; } } }