using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000884 RID: 2180 [Token(Token = "0x2000884")] public abstract class MultiPrefabRecyclingListControllerImpl : RecyclingListControllerImpl where TListModelComponent : ICEIABPJKLB { // Token: 0x06003C9D RID: 15517 RVA: 0x000F5344 File Offset: 0x000F3544 [Token(Token = "0x6003C9D")] [Address(RVA = "0x21780D0", Offset = "0x21770D0", VA = "0x1821780D0", Slot = "32")] protected sealed override void KDEDJECMBGK(int NDEADKJDFFO, IReadOnlyList ABADFLCBFIJ) { } // Token: 0x06003C9E RID: 15518 [Token(Token = "0x6003C9E")] [Address(Slot = "34")] protected abstract GameObject NABCCFCLPCG(int EFBDCIJMFGD); // Token: 0x06003C9F RID: 15519 RVA: 0x000F5354 File Offset: 0x000F3554 [Token(Token = "0x6003C9F")] [Address(RVA = "0x1CC7510", Offset = "0x1CC6510", VA = "0x181CC7510")] protected MultiPrefabRecyclingListControllerImpl() { } // Token: 0x0400334C RID: 13132 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400334C")] private Func getPrefabForIndexCallback; } }