using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RRUI { // Token: 0x020007CC RID: 1996 [Token(Token = "0x20007CC")] public class DummyMaskableGraphic : MaskableGraphic { // Token: 0x06003830 RID: 14384 RVA: 0x000E98CC File Offset: 0x000E7ACC [Token(Token = "0x6003830")] [Address(RVA = "0x1E67E50", Offset = "0x1E66E50", VA = "0x181E67E50", Slot = "4")] protected override void Awake() { base..ctor(); Color color = this.color; bool shouldLoopAudio = ((AIGLMCILBAF.FAEGFHMMIDB)this).BIILOFOAKEJ; } // Token: 0x06003831 RID: 14385 RVA: 0x000E98F0 File Offset: 0x000E7AF0 [Token(Token = "0x6003831")] [Address(RVA = "0x428BA0", Offset = "0x427BA0", VA = "0x180428BA0")] public DummyMaskableGraphic() { } } }