using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000144 RID: 324 [Token(Token = "0x2000144")] [Serializable] public struct Ranking { // Token: 0x040007F0 RID: 2032 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40007F0")] [Tooltip("Minimum score necessary to attain a certain victory rank")] public RankBucket[] rankBuckets; // Token: 0x040007F1 RID: 2033 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40007F1")] [Tooltip("Gift types to be given for each victory rank")] public RankGiftContext[] rankGiftContexts; }