using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.AGUI { // Token: 0x02002992 RID: 10642 [Token(Token = "0x2002992")] public class PlayerHandToolUIInteraction : PlayerHandUIInteraction { // Token: 0x06011C3C RID: 72764 RVA: 0x0040451C File Offset: 0x0040271C [Token(Token = "0x6011C3C")] [Address(RVA = "0x1866360", Offset = "0x1865360", VA = "0x181866360")] private void Awake() { ToolMenuProjector componentInParent = base.GetComponentInParent(); this.NIBFIOOMHNC = componentInParent; } // Token: 0x06011C3D RID: 72765 RVA: 0x00404538 File Offset: 0x00402738 [Token(Token = "0x6011C3D")] [Address(RVA = "0x18663A0", Offset = "0x18653A0", VA = "0x1818663A0", Slot = "4")] public override void OnHandOverlapChanged(PlayerHand hand, bool isIn) { int num = 0; if (hand != num) { ToolMenuProjector nibfioomhnc = this.NIBFIOOMHNC; int num2 = 0; if (nibfioomhnc != num2) { if (isIn && base.BJIPCLFGBOE && (this.NIBFIOOMHNC.k__BackingField.k__BackingField != hand || !this.NIBFIOOMHNC.JJONDJEBBLD)) { GameObject gameObject = base.gameObject; int num3 = 0; hand.AddIntersectingUIRegion(gameObject, num3 != 0); return; } GameObject gameObject2 = base.gameObject; int num4 = 0; hand.RemoveIntersectingUIRegion(gameObject2, num4 != 0); return; } } base.OnHandOverlapChanged(hand, isIn); } // Token: 0x06011C3E RID: 72766 RVA: 0x004045D4 File Offset: 0x004027D4 [Token(Token = "0x6011C3E")] [Address(RVA = "0x1866560", Offset = "0x1865560", VA = "0x181866560")] public PlayerHandToolUIInteraction() { } // Token: 0x0400B5F7 RID: 46583 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400B5F7")] private ToolMenuProjector NIBFIOOMHNC; } }