using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities.Quest { // Token: 0x02002D16 RID: 11542 [Token(Token = "0x2002D16")] [Serializable] public class QuestGearConfig : ScriptableObject { // Token: 0x06013658 RID: 79448 RVA: 0x00478128 File Offset: 0x00476328 [Token(Token = "0x6013658")] [Address(RVA = "0x2062C90", Offset = "0x2061C90", VA = "0x182062C90")] public QuestGearConfig() { } // Token: 0x0400C912 RID: 51474 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400C912")] [Header("General Settings")] public CANIMKJOJDP campaign; // Token: 0x0400C913 RID: 51475 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400C913")] [Header("Gear Drops")] public int minNumberOfItemsSpawnedPerDrop = (int)((ulong)1L); // Token: 0x0400C914 RID: 51476 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400C914")] public int maxNumberOfItemsSpawnedPerDrop = (int)((ulong)3L); // Token: 0x0400C915 RID: 51477 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400C915")] public QuestGearEntry[] gearTypes; // Token: 0x0400C916 RID: 51478 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400C916")] [Header("Tool Behaviors")] public SpawnableTool[] toolsToNotDestroyOnReset; // Token: 0x0400C917 RID: 51479 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400C917")] [Header("Custom Logic")] public QuestGear customGearBehavior; } }