using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Audio { // Token: 0x02002990 RID: 10640 [Token(Token = "0x2002990")] public class VoiceAudioRolloffZone : MonoBehaviour { // Token: 0x06011C32 RID: 72754 RVA: 0x004042BC File Offset: 0x004024BC [Token(Token = "0x6011C32")] [Address(RVA = "0x14FE680", Offset = "0x14FD680", VA = "0x1814FE680")] private void Start() { Action action = new Action(this.IONJHHDNPEB); IDisposable disposable = ADIFCODGAML.ADIDJGEIJOH(this, action); } // Token: 0x06011C33 RID: 72755 RVA: 0x004042E0 File Offset: 0x004024E0 [Token(Token = "0x6011C33")] [Address(RVA = "0x14FE400", Offset = "0x14FD400", VA = "0x1814FE400")] private void IONJHHDNPEB(float POGAEJIEPIM) { this.OBPJJDOEGAJ(); } // Token: 0x06011C34 RID: 72756 RVA: 0x004042F4 File Offset: 0x004024F4 [Token(Token = "0x6011C34")] [Address(RVA = "0x14FE410", Offset = "0x14FD410", VA = "0x1814FE410")] private void OBPJJDOEGAJ() { int num; do { num = 0; if (!SingletonMonoBehaviour.FFNIFALJLDD) { break; } List all = Player.All; bool flag; if (flag) { bool flag2; while (flag2) { } if (this.zoneVolume.DOMABBDEAKJ == 0) { } AudioRolloff audioRolloff = this.rolloff; } } while (num != 0); } // Token: 0x06011C35 RID: 72757 RVA: 0x00404358 File Offset: 0x00402558 [Token(Token = "0x6011C35")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public VoiceAudioRolloffZone() { } // Token: 0x0400B5F2 RID: 46578 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400B5F2")] [SerializeField] private AudioRolloff rolloff; // Token: 0x0400B5F3 RID: 46579 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400B5F3")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private SimpleVolume zoneVolume; } }