using System; using Cpp2IlInjected; using RecRoom.Avatars.Outfit; namespace RecRoom.Avatar { // Token: 0x02002431 RID: 9265 [Token(Token = "0x2002431")] [Serializable] public class InspectorOutfitSelection { // Token: 0x0600EB6D RID: 60269 RVA: 0x00361E5C File Offset: 0x0036005C [Token(Token = "0x600EB6D")] [Address(RVA = "0x14F3B40", Offset = "0x14F2B40", VA = "0x1814F3B40")] public InspectorOutfitSelection(Player.GAHEJKDCLLE EDBLMCJBDOP) { this.part = EDBLMCJBDOP; } // Token: 0x04009ABE RID: 39614 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4009ABE")] public OutfitPrefab prefab; // Token: 0x04009ABF RID: 39615 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009ABF")] public int combinationIndex; // Token: 0x04009AC0 RID: 39616 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4009AC0")] public Player.GAHEJKDCLLE part; } }