using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x0200245A RID: 9306 [Token(Token = "0x200245A")] [Serializable] public class AvatarBodyShapeData { // Token: 0x0600EDA8 RID: 60840 RVA: 0x00365E98 File Offset: 0x00364098 [Token(Token = "0x600EDA8")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public AvatarBodyShapeData() { } // Token: 0x04009BF5 RID: 39925 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4009BF5")] public AvatarBodyShapeData.FMCAFLLFNLF blendShape; // Token: 0x04009BF6 RID: 39926 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4009BF6")] [Range(0f, 2f)] public float value; // Token: 0x0200245B RID: 9307 [Token(Token = "0x200245B")] public enum FMCAFLLFNLF { // Token: 0x04009BF8 RID: 39928 [Token(Token = "0x4009BF8")] Pear = 1, // Token: 0x04009BF9 RID: 39929 [Token(Token = "0x4009BF9")] Apple, // Token: 0x04009BFA RID: 39930 [Token(Token = "0x4009BFA")] Triangle, // Token: 0x04009BFB RID: 39931 [Token(Token = "0x4009BFB")] Hourglass, // Token: 0x04009BFC RID: 39932 [Token(Token = "0x4009BFC")] Square } } }