using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020024C0 RID: 9408 [Token(Token = "0x20024C0")] public abstract class FaceFeature : FaceFeatureBase { // Token: 0x17002724 RID: 10020 // (get) Token: 0x0600F0E2 RID: 61666 RVA: 0x0000220F File Offset: 0x0000040F // (set) Token: 0x0600F0E3 RID: 61667 RVA: 0x003713A8 File Offset: 0x0036F5A8 [Token(Token = "0x17002724")] public Vector2 JitteredAnchor { [Token(Token = "0x600F0E2")] [Address(RVA = "0x1BC6B50", Offset = "0x1BC5B50", VA = "0x181BC6B50")] [CompilerGenerated] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x600F0E3")] [Address(RVA = "0x1D0C8E0", Offset = "0x1D0B8E0", VA = "0x181D0C8E0")] [CompilerGenerated] private set { this.k__BackingField = value; this.k__BackingField.y = (float)0; } } // Token: 0x0600F0E4 RID: 61668 RVA: 0x003713C8 File Offset: 0x0036F5C8 [Token(Token = "0x600F0E4")] [Address(RVA = "0x1D0C790", Offset = "0x1D0B790", VA = "0x181D0C790", Slot = "5")] public override void NewJitter() { base.NewJitter(); float y = this.DefaultAnchor.y; float num = y; float num2 = global::UnityEngine.Random.Range(num, y); this.k__BackingField = num; this.k__BackingField.y = num2; } // Token: 0x0600F0E5 RID: 61669 RVA: 0x00371404 File Offset: 0x0036F604 [Token(Token = "0x600F0E5")] [Address(RVA = "0x1D0C820", Offset = "0x1D0B820", VA = "0x181D0C820")] protected FaceFeature() { Vector2 vector = Vector2.one * 0.5f; this.DefaultAnchor = vector; this.DefaultAnchor.y = (float)0; Vector2 vector2 = Vector2.one * 0.025f; this.MaxJitterAnchor = vector2; this.MaxJitterAnchor.y = (float)0; base..ctor(); } // Token: 0x04009E72 RID: 40562 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4009E72")] public Vector2 DefaultAnchor; // Token: 0x04009E73 RID: 40563 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4009E73")] public Vector2 MaxJitterAnchor; } }