using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RecRoom.Avatars.Poseable.Test { // Token: 0x0200249F RID: 9375 [Token(Token = "0x200249F")] public class PoseableAvatarTester : MonoBehaviour { // Token: 0x0600EFDA RID: 61402 RVA: 0x0036D4C0 File Offset: 0x0036B6C0 [Token(Token = "0x600EFDA")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PoseableAvatarTester() { } // Token: 0x04009DCA RID: 40394 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009DCA")] [SerializeField] private RawImage mainImage; // Token: 0x04009DCB RID: 40395 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009DCB")] [SerializeField] private RawImage shadowImage; // Token: 0x04009DCC RID: 40396 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4009DCC")] private RenderTexture LDEKHANDCBO; // Token: 0x04009DCD RID: 40397 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009DCD")] private RenderTexture HHADLABBAAJ; } }