using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.CircuitsV2.Config { // Token: 0x020026A1 RID: 9889 [Token(Token = "0x20026A1")] [Serializable] public sealed class PreviewConfig { // Token: 0x17002A06 RID: 10758 // (get) Token: 0x0600FFE4 RID: 65508 RVA: 0x003A352C File Offset: 0x003A172C [Token(Token = "0x17002A06")] public CreationPreview NodePreviewPrefab { [Token(Token = "0x600FFE4")] [Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")] get { return this.nodePreviewPrefab; } } // Token: 0x0600FFE5 RID: 65509 RVA: 0x003A3540 File Offset: 0x003A1740 [Token(Token = "0x600FFE5")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public PreviewConfig() { } // Token: 0x0400A88F RID: 43151 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400A88F")] [SerializeField] private CreationPreview nodePreviewPrefab; } }