using System; using Cpp2IlInjected; using TMPro; using UnityEngine; namespace RecRoom.CircuitsV2 { // Token: 0x02002646 RID: 9798 [Token(Token = "0x2002646")] public class CreationPreview : MonoBehaviour { // Token: 0x0600FC18 RID: 64536 RVA: 0x00398A84 File Offset: 0x00396C84 [Token(Token = "0x600FC18")] [Address(RVA = "0x17C5BC0", Offset = "0x17C4BC0", VA = "0x1817C5BC0")] public void InitializeNode(Guid AFDGDGANMII) { TextMeshPro textMeshPro = this.titleText; string text = PHEAGDHPPBC.CNKICEFGHDP(AFDGDGANMII); string text2 = textMeshPro.text; float time = Time.time; this.MBFIBLMNMFJ = time; } // Token: 0x0600FC19 RID: 64537 RVA: 0x00398AC0 File Offset: 0x00396CC0 [Token(Token = "0x600FC19")] [Address(RVA = "0x17C5C80", Offset = "0x17C4C80", VA = "0x1817C5C80")] protected void Update() { float time = Time.time; Transform transform = base.transform; Vector3 one = Vector3.one; AnimationCurve animationCurve = this.pulseSizeCurve; float z = one.z; float num = animationCurve.Evaluate(time); Vector3 vector; float z2 = vector.z; } // Token: 0x0600FC1A RID: 64538 RVA: 0x00398B0C File Offset: 0x00396D0C [Token(Token = "0x600FC1A")] [Address(RVA = "0x17C5C60", Offset = "0x17C4C60", VA = "0x1817C5C60")] public void Pulse() { float time = Time.time; this.MBFIBLMNMFJ = time; } // Token: 0x0600FC1B RID: 64539 RVA: 0x00398B28 File Offset: 0x00396D28 [Token(Token = "0x600FC1B")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CreationPreview() { } // Token: 0x0400A6CF RID: 42703 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A6CF")] public TextMeshPro titleText; // Token: 0x0400A6D0 RID: 42704 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A6D0")] public AnimationCurve pulseSizeCurve; // Token: 0x0400A6D1 RID: 42705 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400A6D1")] private float MBFIBLMNMFJ; } }