using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x020034F5 RID: 13557 [Token(Token = "0x20034F5")] public class EnemyCollider : RecRoomCollider { // Token: 0x1700411F RID: 16671 // (get) Token: 0x06017988 RID: 96648 RVA: 0x005814D4 File Offset: 0x0057F6D4 [Token(Token = "0x1700411F")] public ANBBFGKPJFD HEOPLKBDIGF { [Token(Token = "0x6017988")] [Address(RVA = "0x42B830", Offset = "0x42A830", VA = "0x18042B830")] get { return this.armorType; } } // Token: 0x06017989 RID: 96649 RVA: 0x005814E8 File Offset: 0x0057F6E8 [Token(Token = "0x6017989")] [Address(RVA = "0x131A2A0", Offset = "0x13192A0", VA = "0x18131A2A0")] public EnemyCollider() { } // Token: 0x0400F56D RID: 62829 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400F56D")] [SerializeField] private ANBBFGKPJFD armorType; // Token: 0x0400F56E RID: 62830 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400F56E")] [NonSerialized] public Enemy ThisEnemy; } }