using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Animation { // Token: 0x02002FF9 RID: 12281 [Token(Token = "0x2002FF9")] [CreateAssetMenu] public class ScreenPlayerLookLeanAnimationContent : ScriptableObject { // Token: 0x06014BB6 RID: 84918 RVA: 0x004CC610 File Offset: 0x004CA810 [Token(Token = "0x6014BB6")] [Address(RVA = "0x1C9E550", Offset = "0x1C9D550", VA = "0x181C9E550")] public ScreenPlayerLookLeanAnimationContent() { } // Token: 0x0400D7E7 RID: 55271 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D7E7")] [Header("Animations")] public PlayerAnimationAsset DefaultAnimation; // Token: 0x0400D7E8 RID: 55272 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D7E8")] public PlayerAnimationAsset PositiveYawExtreme; // Token: 0x0400D7E9 RID: 55273 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400D7E9")] public PlayerAnimationAsset NegativeYawExtreme; // Token: 0x0400D7EA RID: 55274 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400D7EA")] public PlayerAnimationAsset PositivePitchExtreme; // Token: 0x0400D7EB RID: 55275 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400D7EB")] public PlayerAnimationAsset NegativePitchExtreme; // Token: 0x0400D7EC RID: 55276 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400D7EC")] [Header("Blend Values")] public float YawVelocityExtreme = 120f; // Token: 0x0400D7ED RID: 55277 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400D7ED")] public float PitchVelocityExtreme = 80f; // Token: 0x0400D7EE RID: 55278 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400D7EE")] [Header("Spring")] public SimpleSpringConfig Spring; } }