using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation { // Token: 0x02003149 RID: 12617 [Token(Token = "0x2003149")] [CreateAssetMenu] public class AvailablePrefabConfig : ScriptableObject { // Token: 0x060155AF RID: 87471 RVA: 0x004F9FF0 File Offset: 0x004F81F0 [Token(Token = "0x60155AF")] [Address(RVA = "0x199C320", Offset = "0x199B320", VA = "0x18199C320")] public AvailablePrefabConfig() { List list = new List(); this.AvailablePrefabs = list; base..ctor(); } // Token: 0x0400E1CC RID: 57804 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400E1CC")] public List AvailablePrefabs; } }