using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.Circuits { // Token: 0x02003329 RID: 13097 [Token(Token = "0x2003329")] public class CircuitTextUpdater : MonoBehaviour { // Token: 0x06016629 RID: 91689 RVA: 0x00533378 File Offset: 0x00531578 [Token(Token = "0x6016629")] [Address(RVA = "0x1CE05C0", Offset = "0x1CDF5C0", VA = "0x181CE05C0")] public void SetCircuitOutputText(int newSignal) { string text; this.outputText.text = text; } // Token: 0x0601662A RID: 91690 RVA: 0x00533398 File Offset: 0x00531598 [Token(Token = "0x601662A")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CircuitTextUpdater() { } // Token: 0x0400EA38 RID: 59960 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400EA38")] [SerializeField] private TextMesh outputText; } }