using System; using Cpp2IlInjected; namespace RecRoom.Core.Creation.Circuits { // Token: 0x0200332F RID: 13103 [Token(Token = "0x200332F")] public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour { // Token: 0x0601665F RID: 91743 RVA: 0x00533D94 File Offset: 0x00531F94 [Token(Token = "0x601665F")] [Address(RVA = "0x1CE31B0", Offset = "0x1CE21B0", VA = "0x181CE31B0", Slot = "7")] protected override void MLBAOONLBEM(bool AGILHLJPKPN) { if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN) { base.gameObject.SetActive(AGILHLJPKPN); } } // Token: 0x06016660 RID: 91744 RVA: 0x00533DCC File Offset: 0x00531FCC [Token(Token = "0x6016660")] [Address(RVA = "0x1CE3220", Offset = "0x1CE2220", VA = "0x181CE3220")] public DisableObjectWhenCircuitsHidden() { this.preventNavMeshGeneration = true; base..ctor(); } } }