using System; using System.Collections.Generic; using Cpp2IlInjected; using Photon.Pun; using RecRoom.Core.AvatarSkeleton; using RecRoom.Core.Creation.Circuits; using RecRoom.Players; using UnityEngine; namespace RecRoom.Core.Creation.Costumes { // Token: 0x020033F4 RID: 13300 [Token(Token = "0x20033F4")] public class CostumeSimple : Costume { // Token: 0x17003F0A RID: 16138 // (get) Token: 0x06016D33 RID: 93491 RVA: 0x0054D1D0 File Offset: 0x0054B3D0 [Token(Token = "0x17003F0A")] protected override CircuitNodeDisplay ABPHLIOEKDK { [Token(Token = "0x6016D33")] [Address(RVA = "0x5D1330", Offset = "0x5D0330", VA = "0x1805D1330", Slot = "27")] get { return this.circuitNodeDisplay; } } // Token: 0x06016D34 RID: 93492 RVA: 0x0054D1E4 File Offset: 0x0054B3E4 [Token(Token = "0x6016D34")] [Address(RVA = "0x1770150", Offset = "0x176F150", VA = "0x181770150", Slot = "13")] protected override void Awake() { List jpdmekpkhfh = this.JPDMEKPKHFH; CostumePiece costumePiece = this.headPiece; jpdmekpkhfh.Add(costumePiece); List jpdmekpkhfh2 = this.JPDMEKPKHFH; CostumePiece costumePiece2 = this.torsoPiece; jpdmekpkhfh2.Add(costumePiece2); List jpdmekpkhfh3 = this.JPDMEKPKHFH; CostumePiece costumePiece3 = this.leftHandPiece; jpdmekpkhfh3.Add(costumePiece3); List jpdmekpkhfh4 = this.JPDMEKPKHFH; CostumePiece costumePiece4 = this.rightHandPiece; jpdmekpkhfh4.Add(costumePiece4); base.Awake(); } // Token: 0x06016D35 RID: 93493 RVA: 0x0054D25C File Offset: 0x0054B45C [Token(Token = "0x6016D35")] [Address(RVA = "0x1770300", Offset = "0x176F300", VA = "0x181770300", Slot = "35")] protected override void FPJJCLKNCBG() { Player iepaglglghn = this.IEPAGLGLGHN; int num = 0; iepaglglghn.EAOCGOICBPA = num != 0; Player iepaglglghn2 = this.IEPAGLGLGHN; AvatarSkeleton avatarSkeleton = iepaglglghn2.avatarSkeleton; iepaglglghn2.k__BackingField = 1f; avatarSkeleton.KMDIAHCFEAI = true; PlayerHead head = this.IEPAGLGLGHN.head; CostumePiece costumePiece = this.headPiece; Quaternion neklepebmej = costumePiece.NEKLEPEBMEJ; float z = costumePiece.DCBGCJOFOBK.z; float dbehplhgono = costumePiece.DBEHPLHGONO; PlayerBody body = this.IEPAGLGLGHN.body; CostumePiece costumePiece2 = this.torsoPiece; Quaternion neklepebmej2 = costumePiece2.NEKLEPEBMEJ; float z2 = costumePiece2.DCBGCJOFOBK.z; float dbehplhgono2 = costumePiece2.DBEHPLHGONO; Player iepaglglghn3 = this.IEPAGLGLGHN; CostumePiece costumePiece3 = this.leftHandPiece; PhotonView photonView = iepaglglghn3.leftHand.JDHMIOJKLCK; Quaternion neklepebmej3 = costumePiece3.NEKLEPEBMEJ; float z3 = costumePiece3.DCBGCJOFOBK.z; float dbehplhgono3 = costumePiece3.DBEHPLHGONO; Player iepaglglghn4 = this.IEPAGLGLGHN; CostumePiece costumePiece4 = this.rightHandPiece; PhotonView photonView2 = iepaglglghn4.rightHand.JDHMIOJKLCK; Quaternion neklepebmej4 = costumePiece4.NEKLEPEBMEJ; float z4 = costumePiece4.DCBGCJOFOBK.z; float dbehplhgono4 = costumePiece4.DBEHPLHGONO; } // Token: 0x06016D36 RID: 93494 RVA: 0x0054D388 File Offset: 0x0054B588 [Token(Token = "0x6016D36")] [Address(RVA = "0x1770530", Offset = "0x176F530", VA = "0x181770530", Slot = "37")] protected override void PLKDEJPJIII() { int num; do { num = 0; List jpdmekpkhfh = this.JPDMEKPKHFH; bool flag; if (flag) { } } while (num != 0); } // Token: 0x06016D37 RID: 93495 RVA: 0x0054D3AC File Offset: 0x0054B5AC [Token(Token = "0x6016D37")] [Address(RVA = "0x1770210", Offset = "0x176F210", VA = "0x181770210", Slot = "39")] protected override void DLLJHGADNNI(bool ANHGNJBDLJL) { CostumePiece costumePiece = this.headPiece; if (!ANHGNJBDLJL) { costumePiece._visualTool.ClearCustomIgnoredSettings(); return; } costumePiece._visualTool.SetHideInActiveCameraAndFirstPersonCameraIgnoreSettings(); } // Token: 0x06016D38 RID: 93496 RVA: 0x0054D3E4 File Offset: 0x0054B5E4 [Token(Token = "0x6016D38")] [Address(RVA = "0x1770670", Offset = "0x176F670", VA = "0x181770670")] public CostumeSimple() { } // Token: 0x0400EDC0 RID: 60864 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400EDC0")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private CircuitNodeDisplay circuitNodeDisplay; // Token: 0x0400EDC1 RID: 60865 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400EDC1")] [SerializeField] [Header("Costume Pieces")] private CostumePiece headPiece; // Token: 0x0400EDC2 RID: 60866 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400EDC2")] [SerializeField] private CostumePiece torsoPiece; // Token: 0x0400EDC3 RID: 60867 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400EDC3")] [SerializeField] private CostumePiece leftHandPiece; // Token: 0x0400EDC4 RID: 60868 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400EDC4")] [SerializeField] private CostumePiece rightHandPiece; } }