using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002D8B RID: 11659 [Token(Token = "0x2002D8B")] public class HeightOffsetPoint : MonoBehaviour { // Token: 0x06013AC3 RID: 80579 RVA: 0x0048D028 File Offset: 0x0048B228 [Token(Token = "0x6013AC3")] [Address(RVA = "0x1907880", Offset = "0x1906880", VA = "0x181907880")] public void UpdateOffset(Vector3 KFPLEFELPCM) { Transform transform = base.transform; float z = KFPLEFELPCM.z; } // Token: 0x06013AC4 RID: 80580 RVA: 0x0048D04C File Offset: 0x0048B24C [Token(Token = "0x6013AC4")] [Address(RVA = "0x1A2A310", Offset = "0x1A29310", VA = "0x181A2A310")] public float GetRelativePlayerHeight(Transform JCJIFIIPJPJ) { Vector3 vector; float z = vector.z; Transform transform = base.transform; throw new NullReferenceException(); } // Token: 0x06013AC5 RID: 80581 RVA: 0x0048D06C File Offset: 0x0048B26C [Token(Token = "0x6013AC5")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public HeightOffsetPoint() { } } }