using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Pools { // Token: 0x02002E07 RID: 11783 [Token(Token = "0x2002E07")] public class PooledObject : MonoBehaviour { // Token: 0x06013ED7 RID: 81623 RVA: 0x0049D184 File Offset: 0x0049B384 [Token(Token = "0x6013ED7")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PooledObject() { } // Token: 0x0400CE79 RID: 52857 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CE79")] [NonSerialized] public BDCOKCFLLPB PoolEntry; } }