using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.StaticBatching { // Token: 0x02002DF8 RID: 11768 [Token(Token = "0x2002DF8")] public class StaticBatch : MonoBehaviour { // Token: 0x06013E9E RID: 81566 RVA: 0x0049C9B0 File Offset: 0x0049ABB0 [Token(Token = "0x6013E9E")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public StaticBatch() { } // Token: 0x0400CE57 RID: 52823 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CE57")] public Component[] SourceObjects; } }