using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.StaticBatching { // Token: 0x02002DFA RID: 11770 [Token(Token = "0x2002DFA")] public class StaticBatchMeshData : ScriptableObject { // Token: 0x06013EA0 RID: 81568 RVA: 0x0049C9F0 File Offset: 0x0049ABF0 [Token(Token = "0x6013EA0")] [Address(RVA = "0x1569060", Offset = "0x1568060", VA = "0x181569060")] public bool DOGDEIOJHKN() { List subMeshes = this.SubMeshes; Predicate <>9__1_ = StaticBatchMeshData.<>c.<>9__1_0; if (<>9__1_ == 0) { StaticBatchMeshData.<>c.<>9__1_0 = delegate(Mesh m) { int num = 0; return m == num; }; } return subMeshes.RemoveAll(<>9__1_) > 0; } // Token: 0x06013EA1 RID: 81569 RVA: 0x0049CA34 File Offset: 0x0049AC34 [Token(Token = "0x6013EA1")] [Address(RVA = "0x1569160", Offset = "0x1568160", VA = "0x181569160")] public StaticBatchMeshData() { List list = new List(); this.SubMeshes = list; base..ctor(); } // Token: 0x0400CE61 RID: 52833 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CE61")] [HideInInspector] public List SubMeshes; } }